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Host: Leonard Nimoy
Producer Ken Allen
The president of Interplay Productions: Brian Fargo
Writer: Mark O'Green
Head Artist: Todd Camasta
Artist: Arlene Somers
Sound Engineer: Craig Duman
Director: Michael McConnohai
Programmer: Jay Patel
LN:
When Star Trek first appeared on television in 1966 there was no such thing as a
"personal computer". ... Now computer technology allows anyone who owns a
computer to not just watch but to participate in the adventures and interact
with the crew of the Enterprise. ...
He introduces several
people who are involved in the process of the developing of the game.
Ken Allen, producer: The gamer is expecting a plausible story line. Computer
games have the highest possible quality of sound and graphics. We spared no
expense.
Brian Fargo, the president of Interplay Productions tells how Judgment Rights
was made.
LN: The plot in Judgment rights is one familiar with science fiction fans.
Here I am taping over dialogues from the
Judgment Rights script.
Unlike a movie or a
television plot where there's only one outcome, a linear plotline if you will,
in this interactive adventure I frequently have to read 2, 3 or sometimes even 4
alternative texts for the same situation. As the player makes decisions which
direction the game scenario will take, the appropriate response will be played.
Recording and then preparing the over 13 000 separate lines of dialogue is the
work of Craig Duman and his staff of sound engineers. ...
If you guide the crew of
the Enterprise through the game, be gentle for we need them all back on Vulcan
for the next adventure.
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